﻿// Engine.ModelContentWriter
using System.IO;
using Engine;
using Engine.Media;

public class ModelContentWriter
{
    public static void Write(Stream stream, ModelData data, Vector3 scale, bool keepSourceVertexDataInTags = true)
    {
        new BinaryWriter(stream).Write(keepSourceVertexDataInTags);
        ModelDataContentWriter.WriteModelData(stream, data, scale);
    }
}
